The Free Realm of Domen
Domen was established roughly one-thousand years ago, when the battle of Mydlan concluded after a grueling twelve day conflict. When the victors came out on top, the son of then-King Arlen Domen rose to denounce Monarchies in whole, and declared that Mydlan — and the other cities, if agreed — would be free and wholly governless. Granted, these locations all have basic rules and regulations enforced by city guards and sometimes upheld by Adventurer’s.
Now, several large cities and towns, down to communities as small as two homes, all fall in under the Free Realm’s borders.
Mydlan itself is a bit of a history lesson all on its own. Mydlan was once the former home of Arlen Domen, who rallied the various peoples of Domen against the grain, so to speak. Rather than be forced into rallying under a king’s banner — which Arlen Domen had no desire to be — he drove the people to live freely. Untaxed by the Kings and Queens of lofty positions. Unencumbered by the whos and whys of businesses and land ownership. When Arlen managed to secede from the council as a King, he set a world-changing precedent. As a result, on his deathbed, the people carried the Free Realm of Domen on, without any elevated station to lead it.
The castle at the center of Mydlan was eventually knocked down, brick by brick, and laid out to be the stone path that paves the majority of Mydlan. In the center of town, rather than the standing castle, was constructed a small building to play host to the town’s first Adventurer’s Guild.
As time went on, the Adventurer’s Guild was knocked down and a much larger tower was constructed. A city which once was perhaps three houses deep, became a much larger symbol of what an organized city could be, and would one day rival Catruvale in scale. Eventually, four man-made lakes were constructed at the north-east, north-west, south-east, and south-west corners of the city. There still existed houses and businesses beyond them, but they were considered incorporated Mydlan, and the land inside would remain finite.
Now, if one were to view the city from one of the hills as you approach, it looks like an odd amalgamation of roofs, building styles, and opening. In, fact, there is little consistency when it comes to its development — so much so, that the buildings often seems to imitate the market stalls as they grow and flourish in their various shapes, colors and sizes. But still, after all these years, dead set in the center of town, is the Adventurer’s Guild, a stalwart beacon to all who approach.
The shipping heart of Domen is the capitol of a former ancient human empire on the coast of the Bay of Serenity. Ancient texts refer to an aquatic race of Elves that assisted in the construction, but the validity of it has never been proven, and there are no known Elven architectures to be seen.
Acting as the trade hub for surrounding areas, though bearing no comparison to Mydlan’s market, Cantruvale has a sordid history that involves some of the shadier trades… including slaves. Being part of an ungoverned Realm has its advantages and disadvantages.
- Adelheim & Feitrigg
Adelheim and Feitrigg are the sister cities who were once one. Most of the citizens of the Free Realm know of the tensions between the cities. The river that runs between them was once small enough to be covered by a single bridge, but has since eroded, causing a large portion of Adeltrigg to fall into the river below.
Settled by ancient Northmen who came down from lands unknown, they chose this place because it allowed them to have unfettered access both to the ocean, and further inland, to Glasien Lake. These men and women eventually grew accustomed to this new area, and settled in peacefully — but for years they were warmongering and vicious.
Now, though they bear similar structures, the cousin Jarls of the two cities despise each other enough that they haven’t seen one another since their births, and if it were up to them, likely their children wouldn’t either.
UPDATE: Adelheim has slipped beneath the water of the river Ruun. 490 of the ~700 citizens were saved by the band of adventurers from the Adventurer’s Guild consisting of Daemon, Mungo, Sylvar, Temperance, and Val’riel.
Caldune may be the oldest, if not, then the second oldest city in the Free Realm of Domen. Settled long before humans ever stepped foot in Domen, the Dwarves began construction of one of their many vast cities. This one rivals three or four others, and is dug so low that it is precariously close to the Underdark.
The outside of the city is constructed in the face of a mountain, but the true heart of the city is constructed many hundreds of meters below the crust, in a now dormant magma chamber. Some say the Dwarves themselves rerouted the magma, having made deals with deep-earth stone elementals. Regardless, the vast cavernous void is lit naturally by the magma flows.
Further, it is said that the magma fuels the HearthForge, a secretive place where the greatest weapons in the world are forged.
Built in the foothills of the mountains, and near Lake Fjornt (called Serethriil Piirn in Elvish) is the oldest (or second oldest, according to the Dwarves) city in Domen. Having stood long before the foot of man, Iristrea is built around the trunk of an ancient Crystal Oak, whose roots are so ancient, they — and the core of the tree — have turned to pure crystal, infused with the natural mana of Aerstril itself.
The city itself exists within a forest whose paths and roots are so steeped in magic, that visitors must follow great crystalline markers to find the city. Were those crystals to ever be extinguished, the city of Iristrea could only be found by those who knew of its whereabouts exactly.
Kamara was settled by a nomadic tribe of Tabaxi, a few centuries ago. Beginning as tents, it turned into sandstone structures as humans arrived, and that was it. The Tabaxi tribe, called the Tix’ilar, kept their tents for the longest time, coming and going as they pleased. As more and more human structures came up, the Tix’ilar changed their ways and began building actual structures. After a few years, their tribe simply came to be called the Tix’ilar people, and stayed in Kamara. To this day, the sand-colored fur of the Tix’ilar people is still present in the town, and the town’s leadership.